Watch the tower's rotation speed before you fire — spraying too early just wastes color on a spot that's about to spin away from you.
Line your cursor up with the exact panel you want covered instead of firing at the general area, since sloppy aim leaves ugly gaps that drag your coverage score down.
Keep an eye on how much paint each ball actually deposits. Some splats are thin and need a follow-up hit, others cover a huge chunk in one go.
Switch colors on purpose when the level calls for a pattern rather than a full coat. Random guessing tends to backfire once the shapes get busy.
Slow down on tricky levels. Rushing the trigger usually means overlapping shots on the same spot while other panels stay bare.
How To Play
Move the mouse to aim your shooter at the rotating tower in front of you.
Click to fire colored balls that splash and paint whatever surface they hit.
Track the tower's spin and time your shots so the color lands where the bare patches actually are.
Clear each stage by covering the required amount of surface before you run out of balls or the level's limit hits zero.
Standout Features
A shooting mechanic built entirely around color instead of damage, so every hit feels more like painting than combat.
Simple mouse-only controls that keep the barrier to entry low while still rewarding sharper aim over time.
Rotating towers that force you to actually read movement patterns instead of just clicking on autopilot.
A satisfying splash effect every time a ball connects, giving each shot a bit of visual payoff even on smaller hits.
Levels that scale in complexity, pushing you from easy blank surfaces toward trickier shapes and tighter color requirements.